本(ben)游(you)戲正所(suo)謂“取之于(yu)民,用之于(yu)民”,游(you)戲中的程序代碼任何玩家都可以幫忙參與制作,以達到(dao)最佳游(you)戲性能、畫面(mian)表現等等。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當之無愧的次世(shi)代(dai) – 9分(fen)
《賽車計劃(hua)》一(yi)部是沒(mei)有任何劇情情節的(de)、純粹的(de)賽車競速游戲,我們就(jiu)先從(cong)大家最關注的(de)“次(ci)世代”畫面開始說起(qi)。
剛(gang)進(jin)入游戲,桌面(mian)的(de)(de)UI設計就給了我(wo)們(men)不(bu)少好感,《賽車計劃》的(de)(de)主(zhu)界面(mian)有些(xie)類似Win 8的(de)(de)Metro風格,一格一格方塊上的(de)(de)懸停配色十分大膽(dan)艷麗,菜單的(de)(de)顏值都這(zhe)(zhe)么(me)高,這(zhe)(zhe)不(bu)禁讓筆者對游戲的(de)(de)實際畫(hua)面(mian)又多(duo)了一份期待。
確實,經過幾天(tian)的(de)(de)測試和體驗,本作對得起其“次世(shi)代(dai)”的(de)(de)名號,即(ji)便不能說它(ta)是畫面(mian)最(zui)(zui)好的(de)(de)賽車游戲,但加上(shang)“之一”后相信就不會有(you)任何異議了。《賽車計劃》圖像上(shang)最(zui)(zui)強的(de)(de)三個(ge)方面(mian)要屬光影投射(she)、動態日夜天(tian)氣和車輛模型。
先來看游戲(xi)中的(de)(de)(de)(de)(de)(de)光影(ying)(ying)和車體反(fan)(fan)射(she)(she)(she)的(de)(de)(de)(de)(de)(de)效果,當年筆者第一次玩PS3上(shang)的(de)(de)(de)(de)(de)(de)GT5時,就被游戲(xi)中動(dong)態的(de)(de)(de)(de)(de)(de)車身反(fan)(fan)射(she)(she)(she)效果震撼到了(le),這么多年過去了(le),這類技術基(ji)本早(zao)已成了(le)標(biao)配,當然這次《賽車計劃》也(ye)(ye)不例外(wai)。游戲(xi)中,不同車輛(liang)的(de)(de)(de)(de)(de)(de)車身材質/漆的(de)(de)(de)(de)(de)(de)光照和鏡面反(fan)(fan)射(she)(she)(she)效果都(dou)會(hui)(hui)有都(dou)一些(xie)微差,保持了(le)美感的(de)(de)(de)(de)(de)(de)同時也(ye)(ye)還(huan)原了(le)物(wu)理特性;賽車和賽道內(nei)物(wu)體的(de)(de)(de)(de)(de)(de)陰(yin)影(ying)(ying)質量(liang)很高(gao),伴隨(sui)(sui)的(de)(de)(de)(de)(de)(de)動(dong)態效果也(ye)(ye)無可挑剔;隨(sui)(sui)著賽車快速的(de)(de)(de)(de)(de)(de)移動(dong),我們有時會(hui)(hui)遇到光線(xian)反(fan)(fan)復(fu)穿過遮擋(dang)樹(shu)枝的(de)(de)(de)(de)(de)(de)刺眼情景,或許會(hui)(hui)造(zao)成眼睛的(de)(de)(de)(de)(de)(de)不適(shi),但真(zhen)實度爆表(biao)。
動態天(tian)氣(qi)(qi)(qi)系統和(he)(he)日夜(ye)時(shi)(shi)間模擬設(she)(she)置也是此前開發商重點(dian)宣傳的(de)(de)(de)(de)一(yi)個(ge)游戲(xi)(xi)特性,游戲(xi)(xi)中(zhong)有(you)雨(yu)天(tian)、沙塵(chen)天(tian)、陰(yin)天(tian)和(he)(he)晴(qing)天(tian)等多種天(tian)氣(qi)(qi)(qi)設(she)(she)置,雨(yu)天(tian)的(de)(de)(de)(de)效(xiao)(xiao)果則最(zui)為(wei)搶眼,《賽車(che)計劃》比(bi)起《駕駛(shi)俱樂部》有(you)更(geng)多的(de)(de)(de)(de)雨(yu)點(dian)粒子和(he)(he)更(geng)明(ming)顯的(de)(de)(de)(de)濺(jian)(jian)射效(xiao)(xiao)果,同時(shi)(shi)天(tian)氣(qi)(qi)(qi)對駕駛(shi)員的(de)(de)(de)(de)視野也會造成很大影(ying)響。很多時(shi)(shi)候前面車(che)濺(jian)(jian)起的(de)(de)(de)(de)水花會讓你幾乎(hu)什(shen)么都看(kan)不見,相信(xin)不少開車(che)的(de)(de)(de)(de)朋友都有(you)過那種暴雨(yu)天(tian)“零(ling)視野”的(de)(de)(de)(de)體驗(yan)。默(mo)認設(she)(she)置下(xia)(xia),游戲(xi)(xi)內(nei)天(tian)氣(qi)(qi)(qi)變化的(de)(de)(de)(de)頻率(lv)很高,有(you)時(shi)(shi)比(bi)賽開始的(de)(de)(de)(de)時(shi)(shi)候還(huan)是大晴(qing)天(tian),兩圈后(hou)就下(xia)(xia)起傾盆大雨(yu),再過會就雨(yu)后(hou)天(tian)晴(qing)了…當(dang)然這個(ge)頻率(lv)是可以(yi)手動調節的(de)(de)(de)(de),只是默(mo)認設(she)(she)置更(geng)偏向于突出(chu)“天(tian)氣(qi)(qi)(qi)變化”的(de)(de)(de)(de)效(xiao)(xiao)果和(he)(he)存在感。
晝(zhou)夜(ye)模擬系(xi)(xi)統和天氣(qi)效果的(de)原理(li)差不多,夜(ye)間(jian)開車和白(bai)天有些不同,環境(jing)和燈光會營造出(chu)不同的(de)駕駛氛圍,不得不說,《賽車計劃》中的(de)夜(ye)景也很迷人。此外,時(shi)(shi)間(jian)模擬系(xi)(xi)統在SOLO中也是可以(yi)手動(dong)調的(de),玩家可以(yi)設置真(zhen)實時(shi)(shi)間(jian)、5倍速時(shi)(shi)間(jian)等等,想要真(zhen)實感還是炫酷(ku)的(de)日夜(ye)交替(ti),一切取(qu)決(jue)與(yu)你。
建模方面(mian),Ultra設置下每一(yi)輛(liang)車(che)(che)的(de)(de)三角形大概有(you)200-300萬(wan)個,完(wan)全能經(jing)得住高(gao)分辨率的(de)(de)考驗。同時(shi)(shi),車(che)(che)損系統也是大家評價一(yi)部競速游戲(xi)真實(shi)與否的(de)(de)重要指(zhi)標,《賽車(che)(che)計劃》這(zhe)方面(mian)的(de)(de)“視(shi)覺效果”做的(de)(de)很不(bu)錯,受(shou)傷的(de)(de)車(che)(che)輛(liang)有(you)時(shi)(shi)看(kan)起來(lai)比新車(che)(che)更帶感(gan),而且玩家可以在設置菜單中選擇“車(che)(che)損影響性能”,車(che)(che)損系統就能完(wan)美地融(rong)入到駕駛(shi)體驗中了(le)。不(bu)過這(zhe)套車(che)(che)損系統的(de)(de)物理特性還是有(you)些不(bu)夠真實(shi),有(you)時(shi)(shi)受(shou)巨(ju)大沖(chong)擊時(shi)(shi),賽車(che)(che)變得出(chu)乎意料(liao)的(de)(de)耐撞(zhuang);但有(you)時(shi)(shi)不(bu)經(jing)意的(de)(de)小(xiao)碰(peng)撞(zhuang),就會讓(rang)車(che)(che)輛(liang)“表面(mian)的(de)(de)外(wai)殼”逐一(yi)脫落(luo),筆者(zhe)也搞(gao)不(bu)懂制作組這(zhe)方面(mian)的(de)(de)設置,但就視(shi)覺效果來(lai)說,蜘蛛(zhu)網狀(zhuang)的(de)(de)玻(bo)璃破碎和(he)外(wai)殼脫落(luo)后露出(chu)的(de)(de)“內核”已經(jing)足夠有(you)沖(chong)擊力了(le)。
此外,賽道內的(de)(de)(de)場景(jing)細節和(he)場外風(feng)景(jing)也都有板有眼(yan),雖然(ran)截圖效果(guo)可能沒《駕(jia)駛(shi)俱樂部》那種美感,但比(bi)起這款2014年(nian)PS4獨占賽車大作,本作擁有更好的(de)(de)(de)車損系統和(he)物理效果(guo),以及更好的(de)(de)(de)載入距離和(he)更高清的(de)(de)(de)貼圖。
最后不得不提一下《賽(sai)車計劃(hua)》支持12K分(fen)辨(bian)率,不知道有(you)沒(mei)有(you)國(guo)外大神能給我們腦補一下12K的(de)場景和畫面。不過目前游戲對AMD顯卡支持不夠,運行效率普(pu)遍偏低(di),雖然官方(fang)聲(sheng)稱沒(mei)有(you)拿老黃一分(fen)錢,但看到游戲里那一塊塊Nvidia的(de)廣(guang)告(gao)牌大家心中(zhong)基本就有(you)數了,這里有(you)一篇外媒DSOG的(de)《賽(sai)車計劃(hua)》PC性能測(ce)試,值(zhi)得一看!
車(che)輛(liang)音效出色,語音缺失 – 8分
由(you)于(yu)《賽車(che)計劃》把(ba)自己定義為模擬競速游戲,所(suo)以我(wo)們(men)在游戲中(zhong)跑(pao)圈(quan)時是聽不到任何歌曲和背景音(yin)樂(le)的(de),唯(wei)一陪伴(ban)你的(de)只(zhi)有賽車(che)引擎的(de)轟鳴聲,說枯燥是肯定有一點的(de),但(dan)對于(yu)真正喜歡(huan)賽車(che)的(de)人來說,這樣(yang)倒更合其意(yi)。
不(bu)過游戲(xi)中(zhong)沒(mei)有(you)(you)“車隊語音”就(jiu)有(you)(you)些說不(bu)過去了,很(hen)多時(shi)(shi)候(hou)進站提示(shi)、最快(kuai)紀(ji)錄(lu)等(deng)實時(shi)(shi)信息在激烈的(de)(de)比賽中(zhong)我們都沒(mei)時(shi)(shi)間去看(kan),這(zhe)時(shi)(shi)就(jiu)需要用語音的(de)(de)形式(shi)把信息傳遞給玩家。其(qi)實這(zhe)是一項很(hen)基本的(de)(de)功能(neng),這(zhe)也沒(mei)多少工作量,不(bu)知道Slightly Mad是怎么(me)想的(de)(de)。
好在本作在核心音效(xiao)上的(de)(de)表(biao)現十(shi)分(fen)到(dao)位,特(te)別(bie)是在車(che)輛音效(xiao)的(de)(de)多(duo)(duo)樣(yang)性(xing)(xing)(xing)和(he)準(zhun)確性(xing)(xing)(xing)方面,確實沒少花功夫。不同賽車(che)引擎(qing)的(de)(de)特(te)性(xing)(xing)(xing),如(ru)NA、渦(wo)輪增(zeng)壓(ya)和(he)機械增(zeng)壓(ya),還(huan)有高低轉速、輪胎空轉、壓(ya)過路肩等效(xiao)果,到(dao)給的(de)(de)特(te)別(bie)準(zhun)確。當很多(duo)(duo)車(che)并駕齊(qi)驅時,整個場景的(de)(de)音效(xiao)將(jiang)十(shi)分(fen)壯觀,強烈的(de)(de)引擎(qing)共鳴會引起周邊空氣(qi)的(de)(de)共振,或許會造成耳朵的(de)(de)不適,這就是真(zhen)實的(de)(de)競(jing)速環(huan)境。
真實(shi)但缺乏樂趣 – 7.5分
本作的游戲模(mo)式(shi)(shi)主要分為4大類:職業模(mo)式(shi)(shi)、SOLO模(mo)式(shi)(shi)、聯(lian)網(wang)對戰模(mo)式(shi)(shi)和(he)社區模(mo)式(shi)(shi)。其中職業模(mo)式(shi)(shi)集中了《賽(sai)車(che)計(ji)劃》中的所有車(che)型、賽(sai)道和(he)玩法;而在SOLO模(mo)式(shi)(shi)中,玩家可以自己設定賽(sai)車(che)級別、賽(sai)道、規則(ze)和(he)天氣(qi)等元素;線上聯(lian)網(wang)功能可以讓玩家互相競速(su)比拼,該模(mo)式(shi)(shi)以“房間戰”的形式(shi)(shi)呈現;最后的社區模(mo)式(shi)(shi)則(ze)比較(jiao)特殊(shu),玩家需要用(yong)指(zhi)定的車(che)輛(liang)在指(zhi)定的賽(sai)道上進行計(ji)時(shi)賽(sai),單圈(quan)成績(ji)會被列入榜單中,記錄保持(chi)者會有特殊(shu)的獎勵哦(e)!
這(zhe)里我(wo)們(men)就主要(yao)來(lai)解讀下(xia)分量最(zui)重(zhong)“職業模式(shi)”。職業一(yi)開始,我(wo)們(men)可以(yi)從Tier 8至(zhi)Tier 1之間選擇一(yi)個(ge)適合自(zi)己的(de)(de)級別,其中包含了卡丁車、GT、方程式(shi)FC/FB、PROTOTYPE和LMP等(deng)各項(xiang)賽事,T8-T1的(de)(de)差別主要(yao)體現在車輛的(de)(de)級別(馬(ma)力)上,是逐漸遞增的(de)(de)。
進去之后你(ni)會發現(xian)賽(sai)程(cheng)(cheng)主要是以(yi)月歷(li)的(de)(de)形(xing)式表達的(de)(de),和大(da)多數娛樂(le)(le)性為主的(de)(de)賽(sai)車游戲(xi)不同,本作中每項比(bi)賽(sai)大(da)致被分為訓練賽(sai)、預選賽(sai)和正(zheng)賽(sai)(x2)這幾部分。我們可以(yi)跳(tiao)過訓練賽(sai),但如果要在正(zheng)賽(sai)中取得(de)一個好的(de)(de)出發名次,那就(jiu)必(bi)須(xu)在預選賽(sai)上好好表現(xian)。這個模式還原了真(zhen)實的(de)(de)比(bi)賽(sai)日程(cheng)(cheng)安排,但真(zhen)正(zheng)給人的(de)(de)感(gan)覺(jue)確是特(te)別“累(lei)”,過分的(de)(de)擬(ni)真(zhen)使(shi)得(de)游戲(xi)的(de)(de)樂(le)(le)趣(qu)打(da)了折扣。一個賽(sai)事下來,我們需要跑上10圈(quan)左右,也就(jiu)是近20分鐘(如果你(ni)直接跳(tiao)過某階段就(jiu)另(ling)說),稍稍會覺(jue)得(de)有(you)些(xie)無聊(liao)和疲勞。
職業模式下,大部分(fen)賽事的(de)(de)車(che)輛都是(shi)(shi)統(tong)一的(de)(de),性能(neng)上無差所(suo)以(yi)基本就靠玩(wan)家(jia)(jia)(jia)的(de)(de)技術(shu)。當(dang)然游(you)戲也允(yun)許玩(wan)家(jia)(jia)(jia)對車(che)輛進行調(diao)教,注(zhu)意不是(shi)(shi)“改裝”,這(zhe)些參數的(de)(de)微調(diao)得有一定知識的(de)(de)人才(cai)玩(wan)得轉。另外,本作比較強調(diao)“進站換胎加油”這(zhe)個(ge)概念,基本大部分(fen)正賽2中都需要玩(wan)家(jia)(jia)(jia)完(wan)成這(zhe)一個(ge)指標,合理運用(yong)“進站戰術(shu)”將是(shi)(shi)玩(wan)家(jia)(jia)(jia)擊敗高(gao)難度對手的(de)(de)法寶(bao)之一。
說到真實性,我們(men)還(huan)要從賽道(dao)和(he)車輛(liang)說起。顯然制作組在車輛(liang)的(de)外形和(he)賽道(dao)的(de)還(huan)原度(du)上花費了很多(duo)心血,基本(ben)每條經典賽道(dao)都能與(yu)(yu)現實同步,而且(qie)車輛(liang)的(de)外形和(he)內飾也盡量與(yu)(yu)真車保持一致(zhi)。有視頻有真相:
駕駛的(de)(de)(de)手(shou)感(gan)大部(bu)分(fen)時(shi)候都很(hen)真實(shi)(shi),賽(sai)道上任何細小的(de)(de)(de)顆(ke)粒都會(hui)影響賽(sai)車(che)的(de)(de)(de)行駛,雨天時(shi)車(che)輛的(de)(de)(de)抓地力明顯(xian)受影響,大扭(niu)力小身軀的(de)(de)(de)方程式賽(sai)車(che)起(qi)步(bu)不(bu)(bu)能踩死油(you)門(men),需要漸進式地加(jia)油(you)門(men)…這(zhe)些細節(jie)制作(zuo)組都很(hen)好地實(shi)(shi)現(xian)(xian)了(le),但同時(shi)也免不(bu)(bu)了(le)一些瑕疵,比(bi)(bi)(bi)如游(you)戲(xi)中(zhong)前驅(qu)(qu)、后(hou)驅(qu)(qu)和四驅(qu)(qu)的(de)(de)(de)特性比(bi)(bi)(bi)較模(mo)糊,筆者用后(hou)驅(qu)(qu)車(che)的(de)(de)(de)開(kai)法駕駛小鋼炮反而更順手(shou)流(liu)暢;還(huan)有部(bu)分(fen)車(che)輛的(de)(de)(de)扭(niu)力和慣性明顯(xian)不(bu)(bu)符合現(xian)(xian)實(shi)(shi)情況,比(bi)(bi)(bi)如卡丁車(che)。雖說本作(zuo)的(de)(de)(de)賣(mai)點是(shi)模(mo)擬和真實(shi)(shi),但賽(sai)車(che)游(you)戲(xi)真要做到和現(xian)(xian)實(shi)(shi)中(zhong)完全一樣,完全符合物理公式,還(huan)是(shi)不(bu)(bu)可能的(de)(de)(de),《賽(sai)車(che)計(ji)劃》此番嘗(chang)試不(bu)(bu)能說是(shi)失敗,只是(shi)筆者有些挑刺而已。
說(shuo)完真(zhen)實(shi)性,我(wo)們(men)再來看(kan)看(kan)這(zhe)個賽車(che)游(you)戲(xi)的(de)娛樂性和趣味性到底有(you)多(duo)少。直接給出答案:沒(mei)多(duo)少!筆者原(yuan)本不想(xiang)(xiang)吐(tu)槽,但寫到這(zhe)里還是(shi)忍不住說(shuo)一句:這(zhe)個游(you)戲(xi)真(zhen)無趣。對,本作完全沒(mei)有(you)倒帶、噴(pen)氮氣那樣的(de)花樣玩(wan)法(fa),當然玩(wan)家并(bing)不指望這(zhe)些(xie),我(wo)們(men)想(xiang)(xiang)要的(de)是(shi)循序(xu)漸進的(de)、類(lei)似于RPG的(de)體驗過(guo)程,從破車(che)到豪車(che),從無改(gai)裝到三級改(gai)裝,從銀行(xing)開戶到買的(de)起(qi)天(tian)價(jia)豪車(che),某種程度上來說(shuo)這(zhe)是(shi)促使我(wo)們(men)繼續玩(wan)的(de)動力(li),但是(shi)《賽車(che)計劃》完全沒(mei)有(you)。游(you)戲(xi)一上來就(jiu)可以讓你(ni)選(xuan)擇任何級別的(de)車(che),而(er)你(ni)的(de)車(che)庫就(jiu)是(shi)游(you)戲(xi)的(de)車(che)輛資料庫,沒(mei)有(you)獎金沒(mei)有(you)升(sheng)級沒(mei)有(you)改(gai)裝件,沒(mei)有(you)參與(yu)感沒(mei)有(you)成就(jiu)感沒(mei)有(you)趣味性,那我(wo)玩(wan)下去為了啥?呵呵,不為了啥,多(duo)開開才(cai)能提升(sheng)技術(shu)嘛…(吐(tu)血)
專業的外設支持 – 8分
其實評了這(zhe)么多軟件上的(de)體(ti)(ti)(ti)驗(yan),我們卻(que)忽(hu)視(shi)了本作硬(ying)件支持上的(de)(最大)特色。《賽車(che)計劃(hua)》不僅(jin)原生支持市面上的(de)所有主流手柄和(he)方向盤,還支持目前(qian)很(hen)火(huo)的(de)VR設備。如果(guo)你有Oculus Rift或索尼的(de)VR頭盔就可以直接體(ti)(ti)(ti)驗(yan)虛擬(ni)現實版的(de)競速體(ti)(ti)(ti)驗(yan),相(xiang)信(xin)游戲整體(ti)(ti)(ti)的(de)真(zhen)實性將更(geng)上一層樓。(前(qian)提是你要有,現在這(zhe)些VR設備還沒出消(xiao)費者版)
另(ling)外,游戲中動態(tai)模(mo)擬的(de)天氣和晝夜環(huan)境,真實的(de)賽(sai)制安排和不算(suan)落伍的(de)回(hui)放/拍(pai)照(zhao)系統,也算(suan)是本(ben)作的(de)一(yi)些特色,但算(suan)不上亮點。
縱觀全(quan)文,“真實”是筆者(zhe)提到最多的兩個字,確(que)實,《賽(sai)車計劃》的風格更偏向于模擬而不是娛樂(le),這一點似乎(hu)和(he)《神力科莎(sha)》比較(jiao)像,但這兩者(zhe)的娛樂(le)性真的遠(yuan)不如Forza、NFS和(he)Grid系列,玩久(jiu)了容易枯燥,沒耐心的玩家(jia)會很快失(shi)去目標或動力。
但這并不(bu)代(dai)表它(ta)不(bu)是(shi)一部好作品,本(ben)作只是(shi)受眾群(qun)體比較特殊,其真正的(de)(de)次世代(dai)畫(hua)面(mian),出色的(de)(de)手感(gan)和天氣(qi)系統,以(yi)及全面(mian)的(de)(de)外(wai)設(she)支(zhi)持(chi),具備了上乘競(jing)速(su)游戲一切的(de)(de)該有素質。如(ru)(ru)果(guo)想體驗真實的(de)(de)賽(sai)車(che)競(jing)速(su),那么就搬出你(ni)吃灰多年的(de)(de)G27吧(ba),《賽(sai)車(che)計劃》絕(jue)對(dui)不(bu)會讓你(ni)失望(wang);但如(ru)(ru)果(guo)你(ni)只是(shi)想閑暇之余(yu)飆個車(che)找點樂子,那么本(ben)作可能會讓你(ni)感(gan)到有些枯燥和挫(cuo)折感(gan),還不(bu)如(ru)(ru)趁早(zao)轉投他家吧(ba)。
硬(ying)件 最低配置 推(tui)薦配置
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內存(cun): 4 GB 8 GB
顯卡: Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系統(tong) Windows 7 Windows 7
IGN 8.9
優點:
+極其(qi)豐富的自定義選項
+挑戰性(xing)與滿(man)足感(gan)并重(zhong)
+杰出(chu)的視覺表(biao)現
缺點:
-少量的bug
-賽車種類上有小疏漏
評分:8.9非常(chang)好
有深(shen)度有難(nan)度但是(shi)總(zong)體對玩(wan)家(jia)比(bi)較友好(hao),《賽(sai)車計劃(hua)》就(jiu)是(shi)真(zhen)正競速該(gai)有的樣子。
總評:
《賽車計劃》視(shi)覺表(biao)(biao)現棒,聲音表(biao)(biao)現贊,玩上去感覺更是沒的(de)說。比(bi)賽過程既(ji)需要(yao)(yao)有策(ce)略性也需要(yao)(yao)狠勁。天氣效果出色,內容(rong)非常豐(feng)富(fu)。這(zhe)就是真(zhen)正競速該有的(de)樣子。
Playmoments 9.3/10
Gamereactor 9/10
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Netzwelt 9.2/10
Hobbyconsolas 93/100
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