本游戲(xi)正所謂(wei)“取(qu)之(zhi)于民,用(yong)之(zhi)于民”,游戲(xi)中的(de)程序代碼任何玩家都可以幫忙參與制作,以達到最佳(jia)游戲(xi)性能、畫面表現等等。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當之無愧的次世代 – 9分
《賽(sai)車(che)計劃》一部是沒有任何劇情(qing)情(qing)節的(de)(de)、純粹的(de)(de)賽(sai)車(che)競速游(you)戲,我(wo)們就先從(cong)大家最關(guan)注的(de)(de)“次世代”畫面(mian)開始(shi)說起(qi)。
剛進入游戲,桌(zhuo)面的UI設(she)計就給(gei)了(le)我們不少好感,《賽車計劃(hua)》的主(zhu)界面有些類(lei)似Win 8的Metro風格,一格一格方塊(kuai)上的懸停配色十分大膽(dan)艷麗,菜單(dan)的顏值都這(zhe)么高,這(zhe)不禁(jin)讓筆(bi)者對(dui)游戲的實際(ji)畫面又多了(le)一份期(qi)待。
確實(shi),經過幾天(tian)的測試和體驗,本作對得(de)起其“次世代”的名號,即便不(bu)(bu)能說它是畫面(mian)最好(hao)的賽車游戲,但加(jia)上(shang)“之一”后相信就(jiu)不(bu)(bu)會有(you)任何異(yi)議(yi)了。《賽車計劃》圖像上(shang)最強的三(san)個方(fang)面(mian)要屬光影投射、動(dong)態(tai)日夜天(tian)氣和車輛模型。
先來(lai)看游戲中(zhong)的(de)(de)(de)(de)(de)光(guang)影和車(che)(che)(che)體反(fan)射的(de)(de)(de)(de)(de)效(xiao)(xiao)果(guo)(guo),當(dang)年筆者第一次玩PS3上的(de)(de)(de)(de)(de)GT5時(shi),就(jiu)被游戲中(zhong)動(dong)態的(de)(de)(de)(de)(de)車(che)(che)(che)身反(fan)射效(xiao)(xiao)果(guo)(guo)震(zhen)撼到(dao)了,這么多(duo)年過(guo)去了,這類(lei)技(ji)術基本早(zao)已成了標配,當(dang)然這次《賽(sai)車(che)(che)(che)計(ji)劃》也(ye)不例外。游戲中(zhong),不同(tong)車(che)(che)(che)輛的(de)(de)(de)(de)(de)車(che)(che)(che)身材質(zhi)/漆的(de)(de)(de)(de)(de)光(guang)照和鏡面反(fan)射效(xiao)(xiao)果(guo)(guo)都(dou)會有都(dou)一些微差,保(bao)持了美感的(de)(de)(de)(de)(de)同(tong)時(shi)也(ye)還原了物理特性;賽(sai)車(che)(che)(che)和賽(sai)道內物體的(de)(de)(de)(de)(de)陰影質(zhi)量(liang)很(hen)高,伴隨(sui)的(de)(de)(de)(de)(de)動(dong)態效(xiao)(xiao)果(guo)(guo)也(ye)無可挑(tiao)剔;隨(sui)著(zhu)賽(sai)車(che)(che)(che)快速的(de)(de)(de)(de)(de)移動(dong),我們有時(shi)會遇到(dao)光(guang)線反(fan)復穿過(guo)遮擋樹枝的(de)(de)(de)(de)(de)刺(ci)眼情(qing)景(jing),或許會造成眼睛(jing)的(de)(de)(de)(de)(de)不適,但真實度(du)爆表。
動態天(tian)(tian)氣(qi)(qi)系統和(he)日夜(ye)時(shi)間模(mo)擬設(she)置(zhi)(zhi)也是此前開發商重點宣傳的(de)一個(ge)游(you)戲特(te)性,游(you)戲中有(you)雨(yu)天(tian)(tian)、沙塵天(tian)(tian)、陰天(tian)(tian)和(he)晴(qing)(qing)天(tian)(tian)等多種天(tian)(tian)氣(qi)(qi)設(she)置(zhi)(zhi),雨(yu)天(tian)(tian)的(de)效(xiao)果(guo)(guo)則最為搶眼,《賽車計劃》比(bi)(bi)起《駕駛俱(ju)樂部(bu)》有(you)更(geng)多的(de)雨(yu)點粒子和(he)更(geng)明顯的(de)濺射(she)效(xiao)果(guo)(guo),同時(shi)天(tian)(tian)氣(qi)(qi)對駕駛員的(de)視(shi)野(ye)也會(hui)造成(cheng)很(hen)大(da)影響。很(hen)多時(shi)候(hou)前面車濺起的(de)水花會(hui)讓(rang)你(ni)幾乎(hu)什么都(dou)看(kan)不見,相信不少開車的(de)朋友都(dou)有(you)過那種暴雨(yu)天(tian)(tian)“零視(shi)野(ye)”的(de)體驗(yan)。默認設(she)置(zhi)(zhi)下,游(you)戲內(nei)天(tian)(tian)氣(qi)(qi)變化的(de)頻(pin)率很(hen)高,有(you)時(shi)比(bi)(bi)賽開始的(de)時(shi)候(hou)還是大(da)晴(qing)(qing)天(tian)(tian),兩圈后就(jiu)下起傾盆大(da)雨(yu),再(zai)過會(hui)就(jiu)雨(yu)后天(tian)(tian)晴(qing)(qing)了…當(dang)然這個(ge)頻(pin)率是可以手動調節(jie)的(de),只是默認設(she)置(zhi)(zhi)更(geng)偏向于突(tu)出“天(tian)(tian)氣(qi)(qi)變化”的(de)效(xiao)果(guo)(guo)和(he)存在感。
晝夜(ye)模擬系(xi)(xi)統(tong)(tong)和(he)天(tian)氣效果的(de)原理差不(bu)(bu)多,夜(ye)間(jian)開車(che)和(he)白天(tian)有些不(bu)(bu)同(tong),環境和(he)燈光會營(ying)造出不(bu)(bu)同(tong)的(de)駕駛氛圍,不(bu)(bu)得(de)不(bu)(bu)說(shuo),《賽車(che)計(ji)劃(hua)》中的(de)夜(ye)景也很(hen)迷人。此外,時間(jian)模擬系(xi)(xi)統(tong)(tong)在SOLO中也是可以(yi)手動調(diao)的(de),玩(wan)家可以(yi)設置真實時間(jian)、5倍(bei)速時間(jian)等(deng)等(deng),想(xiang)要真實感還是炫酷的(de)日夜(ye)交(jiao)替,一切取決與(yu)你。
建模方面(mian)(mian),Ultra設置(zhi)下每一(yi)(yi)輛(liang)車(che)(che)(che)的(de)(de)(de)三(san)角形大(da)概有(you)(you)(you)(you)200-300萬個,完全能(neng)經得住高分辨率的(de)(de)(de)考驗。同時(shi),車(che)(che)(che)損(sun)系統也是大(da)家評(ping)價一(yi)(yi)部競速游(you)戲真實與否(fou)的(de)(de)(de)重要指標(biao),《賽車(che)(che)(che)計劃》這方面(mian)(mian)的(de)(de)(de)“視覺(jue)效(xiao)(xiao)果(guo)(guo)”做的(de)(de)(de)很(hen)不(bu)錯,受(shou)傷的(de)(de)(de)車(che)(che)(che)輛(liang)有(you)(you)(you)(you)時(shi)看(kan)起來比(bi)新車(che)(che)(che)更帶感,而且玩家可以在(zai)設置(zhi)菜單中選擇“車(che)(che)(che)損(sun)影響性(xing)能(neng)”,車(che)(che)(che)損(sun)系統就(jiu)能(neng)完美地融入到駕駛體驗中了。不(bu)過這套車(che)(che)(che)損(sun)系統的(de)(de)(de)物理特性(xing)還(huan)是有(you)(you)(you)(you)些不(bu)夠真實,有(you)(you)(you)(you)時(shi)受(shou)巨大(da)沖(chong)擊時(shi),賽車(che)(che)(che)變(bian)得出(chu)乎意(yi)料的(de)(de)(de)耐撞;但有(you)(you)(you)(you)時(shi)不(bu)經意(yi)的(de)(de)(de)小碰撞,就(jiu)會讓車(che)(che)(che)輛(liang)“表面(mian)(mian)的(de)(de)(de)外殼(ke)”逐一(yi)(yi)脫(tuo)落(luo)(luo),筆者也搞不(bu)懂制作組這方面(mian)(mian)的(de)(de)(de)設置(zhi),但就(jiu)視覺(jue)效(xiao)(xiao)果(guo)(guo)來說,蜘蛛網(wang)狀(zhuang)的(de)(de)(de)玻璃破碎和外殼(ke)脫(tuo)落(luo)(luo)后露出(chu)的(de)(de)(de)“內(nei)核”已經足夠有(you)(you)(you)(you)沖(chong)擊力了。
此(ci)外,賽道內的(de)場景細節(jie)和場外風景也都有(you)板有(you)眼(yan),雖然截圖效(xiao)果可能沒(mei)《駕(jia)駛俱樂部》那種美感(gan),但比起這款2014年PS4獨占賽車大作,本(ben)作擁有(you)更好的(de)車損系統和物理(li)效(xiao)果,以及(ji)更好的(de)載入(ru)距離和更高清的(de)貼圖。
最后不(bu)(bu)(bu)得不(bu)(bu)(bu)提一(yi)下(xia)《賽車(che)計(ji)劃(hua)》支持12K分辨率,不(bu)(bu)(bu)知道有沒(mei)有國(guo)外大神(shen)能給(gei)我們腦補一(yi)下(xia)12K的場景和畫面。不(bu)(bu)(bu)過(guo)目前游(you)戲對AMD顯卡(ka)支持不(bu)(bu)(bu)夠,運行效率普(pu)遍偏低,雖然(ran)官方聲稱沒(mei)有拿老黃一(yi)分錢,但看到游(you)戲里(li)那一(yi)塊(kuai)塊(kuai)Nvidia的廣告牌大家心中基本就有數了,這里(li)有一(yi)篇(pian)外媒DSOG的《賽車(che)計(ji)劃(hua)》PC性能測試,值(zhi)得一(yi)看!
車(che)輛(liang)音效(xiao)出色,語音缺(que)失 – 8分(fen)
由于《賽(sai)車計劃》把自己(ji)定(ding)義為模擬競速游戲,所以我們在游戲中跑(pao)圈時(shi)是聽不(bu)到(dao)任(ren)何歌曲和背景音樂的(de),唯一陪伴你的(de)只有(you)賽(sai)車引(yin)擎的(de)轟鳴聲,說枯燥是肯定(ding)有(you)一點的(de),但對于真正喜歡賽(sai)車的(de)人來說,這樣倒更(geng)合其(qi)意。
不過(guo)游戲中(zhong)沒(mei)有(you)“車(che)隊(dui)語音”就(jiu)有(you)些說不過(guo)去了,很多(duo)時候(hou)進站(zhan)提示(shi)、最(zui)快紀(ji)錄(lu)等實時信(xin)息在激烈的比賽中(zhong)我們都沒(mei)時間去看,這(zhe)時就(jiu)需要用語音的形式把信(xin)息傳遞給(gei)玩(wan)家。其實這(zhe)是(shi)一項很基本的功能,這(zhe)也沒(mei)多(duo)少(shao)工作量,不知(zhi)道(dao)Slightly Mad是(shi)怎么想的。
好在(zai)本作(zuo)在(zai)核心音(yin)效(xiao)上的(de)(de)(de)表現(xian)十(shi)(shi)分到(dao)位,特別(bie)是在(zai)車(che)輛音(yin)效(xiao)的(de)(de)(de)多樣性和(he)準確(que)性方面,確(que)實(shi)沒少花功(gong)夫。不同賽車(che)引擎的(de)(de)(de)特性,如NA、渦輪增壓和(he)機械(xie)增壓,還有高(gao)低轉速(su)、輪胎空轉、壓過路肩等效(xiao)果,到(dao)給的(de)(de)(de)特別(bie)準確(que)。當很多車(che)并駕齊驅時,整個場景的(de)(de)(de)音(yin)效(xiao)將十(shi)(shi)分壯(zhuang)觀,強烈的(de)(de)(de)引擎共鳴會(hui)引起周邊空氣(qi)的(de)(de)(de)共振,或許會(hui)造成耳朵的(de)(de)(de)不適,這就(jiu)是真(zhen)實(shi)的(de)(de)(de)競速(su)環境。
真實但缺乏樂趣 – 7.5分
本作的(de)(de)游戲(xi)模(mo)(mo)式(shi)(shi)(shi)主要分為4大類:職業模(mo)(mo)式(shi)(shi)(shi)、SOLO模(mo)(mo)式(shi)(shi)(shi)、聯網對戰(zhan)(zhan)模(mo)(mo)式(shi)(shi)(shi)和社區(qu)模(mo)(mo)式(shi)(shi)(shi)。其中職業模(mo)(mo)式(shi)(shi)(shi)集中了(le)《賽(sai)(sai)車(che)計(ji)劃》中的(de)(de)所有車(che)型、賽(sai)(sai)道(dao)和玩(wan)法;而(er)在(zai)SOLO模(mo)(mo)式(shi)(shi)(shi)中,玩(wan)家(jia)可以自己設定賽(sai)(sai)車(che)級(ji)別(bie)、賽(sai)(sai)道(dao)、規則和天(tian)氣等元素;線上聯網功能可以讓玩(wan)家(jia)互相競(jing)速比拼,該模(mo)(mo)式(shi)(shi)(shi)以“房間戰(zhan)(zhan)”的(de)(de)形式(shi)(shi)(shi)呈現;最(zui)后的(de)(de)社區(qu)模(mo)(mo)式(shi)(shi)(shi)則比較特殊,玩(wan)家(jia)需要用(yong)指定的(de)(de)車(che)輛在(zai)指定的(de)(de)賽(sai)(sai)道(dao)上進(jin)行計(ji)時賽(sai)(sai),單圈(quan)成績會被列入(ru)榜單中,記錄保持者會有特殊的(de)(de)獎勵(li)哦!
這里我們就主要來解讀下(xia)分量最重“職(zhi)(zhi)業模式”。職(zhi)(zhi)業一開始,我們可以從Tier 8至Tier 1之間選(xuan)擇一個適合自己(ji)的(de)(de)級別,其中包含了卡丁車、GT、方程(cheng)式FC/FB、PROTOTYPE和LMP等各項賽事(shi),T8-T1的(de)(de)差別主要體現在車輛的(de)(de)級別(馬力)上,是逐漸遞增(zeng)的(de)(de)。
進去之后(hou)你會(hui)發(fa)現賽(sai)(sai)(sai)(sai)程主(zhu)要是(shi)以月歷(li)的形(xing)式(shi)(shi)表達的,和(he)大多數娛(yu)樂性為主(zhu)的賽(sai)(sai)(sai)(sai)車游戲不(bu)同,本作中每項比賽(sai)(sai)(sai)(sai)大致被分為訓(xun)(xun)練(lian)賽(sai)(sai)(sai)(sai)、預選(xuan)(xuan)賽(sai)(sai)(sai)(sai)和(he)正(zheng)(zheng)賽(sai)(sai)(sai)(sai)(x2)這(zhe)幾(ji)部分。我(wo)們可以跳(tiao)過(guo)訓(xun)(xun)練(lian)賽(sai)(sai)(sai)(sai),但如果要在正(zheng)(zheng)賽(sai)(sai)(sai)(sai)中取得一個好(hao)的出發(fa)名次(ci),那就(jiu)必(bi)須在預選(xuan)(xuan)賽(sai)(sai)(sai)(sai)上(shang)好(hao)好(hao)表現。這(zhe)個模(mo)式(shi)(shi)還原了真(zhen)(zhen)實的比賽(sai)(sai)(sai)(sai)日程安排,但真(zhen)(zhen)正(zheng)(zheng)給人的感覺(jue)確(que)是(shi)特別“累(lei)”,過(guo)分的擬真(zhen)(zhen)使得游戲的樂趣打(da)了折扣(kou)。一個賽(sai)(sai)(sai)(sai)事下來,我(wo)們需(xu)要跑上(shang)10圈左(zuo)右,也就(jiu)是(shi)近20分鐘(如果你直接跳(tiao)過(guo)某階(jie)段就(jiu)另說),稍稍會(hui)覺(jue)得有些(xie)無聊(liao)和(he)疲(pi)勞。
職(zhi)業模(mo)式下,大(da)部分賽事的(de)車輛都是(shi)統一(yi)的(de),性能上無差所(suo)以(yi)基本就(jiu)靠玩(wan)(wan)(wan)家的(de)技術(shu)(shu)。當然(ran)游戲也允許玩(wan)(wan)(wan)家對車輛進行調(diao)教,注意(yi)不是(shi)“改裝”,這(zhe)些(xie)參數的(de)微調(diao)得有一(yi)定知識的(de)人才(cai)玩(wan)(wan)(wan)得轉(zhuan)。另外,本作比較強調(diao)“進站(zhan)換胎(tai)加油”這(zhe)個(ge)概念,基本大(da)部分正(zheng)賽2中都需要(yao)玩(wan)(wan)(wan)家完成這(zhe)一(yi)個(ge)指標,合(he)理運用“進站(zhan)戰(zhan)術(shu)(shu)”將是(shi)玩(wan)(wan)(wan)家擊(ji)敗高難度對手的(de)法(fa)寶之一(yi)。
說(shuo)到真實性(xing),我們還(huan)要從賽道(dao)和(he)(he)車(che)輛說(shuo)起(qi)。顯然制作組在(zai)車(che)輛的(de)(de)外形(xing)和(he)(he)賽道(dao)的(de)(de)還(huan)原度上(shang)花費了(le)很多心(xin)血,基本(ben)每條經典賽道(dao)都能與現(xian)實同步,而且車(che)輛的(de)(de)外形(xing)和(he)(he)內(nei)飾也盡(jin)量與真車(che)保持一致。有(you)視頻有(you)真相:
駕駛(shi)(shi)的(de)手(shou)感大部分時候都很真(zhen)實(shi),賽(sai)道上任(ren)何細(xi)(xi)小(xiao)的(de)顆粒都會影響(xiang)賽(sai)車的(de)行(xing)駛(shi)(shi),雨天時車輛的(de)抓地力明(ming)顯(xian)受影響(xiang),大扭力小(xiao)身軀的(de)方(fang)程式賽(sai)車起(qi)步不能踩死油門(men),需要漸(jian)進式地加(jia)油門(men)…這些細(xi)(xi)節制作組都很好地實(shi)現(xian)了(le),但同時也免不了(le)一些瑕(xia)疵,比如(ru)游戲中前驅(qu)、后(hou)驅(qu)和(he)四(si)驅(qu)的(de)特(te)性比較模糊,筆者用后(hou)驅(qu)車的(de)開法駕駛(shi)(shi)小(xiao)鋼炮(pao)反而更順手(shou)流暢;還有(you)部分車輛的(de)扭力和(he)慣性明(ming)顯(xian)不符合(he)現(xian)實(shi)情況,比如(ru)卡丁車。雖說本作的(de)賣點(dian)是(shi)模擬和(he)真(zhen)實(shi),但賽(sai)車游戲真(zhen)要做(zuo)到(dao)和(he)現(xian)實(shi)中完(wan)全(quan)一樣,完(wan)全(quan)符合(he)物理(li)公式,還是(shi)不可能的(de),《賽(sai)車計劃》此番嘗試不能說是(shi)失敗,只(zhi)是(shi)筆者有(you)些挑(tiao)刺而已。
說完真實性(xing),我(wo)(wo)們(men)再來看(kan)看(kan)這(zhe)(zhe)個賽車(che)(che)游(you)戲(xi)的(de)娛樂(le)性(xing)和趣味(wei)性(xing)到底有(you)(you)多少(shao)。直接給出答案:沒(mei)(mei)(mei)多少(shao)!筆者(zhe)原本不想吐槽,但(dan)寫到這(zhe)(zhe)里還(huan)是(shi)忍(ren)不住說一句:這(zhe)(zhe)個游(you)戲(xi)真無趣。對,本作完全(quan)沒(mei)(mei)(mei)有(you)(you)倒(dao)帶、噴氮氣那樣的(de)花樣玩法,當然(ran)玩家并不指望這(zhe)(zhe)些,我(wo)(wo)們(men)想要的(de)是(shi)循序(xu)漸進的(de)、類似于(yu)RPG的(de)體(ti)驗過程,從(cong)破(po)車(che)(che)到豪(hao)車(che)(che),從(cong)無改(gai)(gai)裝(zhuang)到三級(ji)改(gai)(gai)裝(zhuang),從(cong)銀行(xing)開戶到買(mai)的(de)起天價豪(hao)車(che)(che),某種程度上來說這(zhe)(zhe)是(shi)促使我(wo)(wo)們(men)繼續玩的(de)動力,但(dan)是(shi)《賽車(che)(che)計(ji)劃》完全(quan)沒(mei)(mei)(mei)有(you)(you)。游(you)戲(xi)一上來就可以讓你選擇任何級(ji)別的(de)車(che)(che),而你的(de)車(che)(che)庫就是(shi)游(you)戲(xi)的(de)車(che)(che)輛資料庫,沒(mei)(mei)(mei)有(you)(you)獎金沒(mei)(mei)(mei)有(you)(you)升級(ji)沒(mei)(mei)(mei)有(you)(you)改(gai)(gai)裝(zhuang)件,沒(mei)(mei)(mei)有(you)(you)參(can)與感沒(mei)(mei)(mei)有(you)(you)成就感沒(mei)(mei)(mei)有(you)(you)趣味(wei)性(xing),那我(wo)(wo)玩下去為了啥?呵呵,不為了啥,多開開才能(neng)提(ti)升技術嘛…(吐血)
專業的外設支(zhi)持 – 8分
其實評了這么(me)多軟件上(shang)的(de)(de)(de)體驗,我們卻忽視了本作硬件支持上(shang)的(de)(de)(de)(最大(da))特色。《賽車(che)計(ji)劃(hua)》不(bu)僅原生支持市(shi)面上(shang)的(de)(de)(de)所有主(zhu)流手柄和方向盤,還支持目前很火(huo)的(de)(de)(de)VR設備。如果你(ni)有Oculus Rift或(huo)索尼(ni)的(de)(de)(de)VR頭盔(kui)就可(ke)以直接體驗虛擬(ni)現實版的(de)(de)(de)競(jing)速體驗,相信游戲整體的(de)(de)(de)真實性(xing)將更上(shang)一層樓。(前提是你(ni)要有,現在這些VR設備還沒出消(xiao)費者版)
另外,游戲中動態(tai)模擬的天氣和晝夜環境,真(zhen)實的賽(sai)制安排(pai)和不算(suan)(suan)落伍的回放/拍照(zhao)系統,也算(suan)(suan)是本作的一些特色,但算(suan)(suan)不上亮點。
縱觀全文,“真實”是筆者提(ti)到最多的(de)兩個字,確(que)實,《賽車計劃》的(de)風格更偏向于(yu)模(mo)擬(ni)而不(bu)是娛樂,這一點似(si)乎和《神力(li)科莎》比(bi)較像,但這兩者的(de)娛樂性(xing)真的(de)遠不(bu)如Forza、NFS和Grid系(xi)列,玩(wan)久了容易(yi)枯燥,沒耐(nai)心的(de)玩(wan)家(jia)會很快(kuai)失去目標(biao)或動力(li)。
但這(zhe)并不(bu)代(dai)表它(ta)不(bu)是一部(bu)好作品,本(ben)作只是受眾(zhong)群體比較特(te)殊,其(qi)真(zhen)正的(de)(de)(de)次世代(dai)畫面(mian),出色的(de)(de)(de)手感(gan)(gan)和(he)天氣系統(tong),以及全面(mian)的(de)(de)(de)外設支持,具備了上乘競(jing)速(su)游(you)戲一切的(de)(de)(de)該有素質。如果想(xiang)體驗(yan)真(zhen)實的(de)(de)(de)賽車(che)競(jing)速(su),那么(me)就搬出你吃灰(hui)多年的(de)(de)(de)G27吧(ba),《賽車(che)計劃(hua)》絕對不(bu)會讓你失(shi)望;但如果你只是想(xiang)閑暇(xia)之余飆個(ge)車(che)找點樂(le)子,那么(me)本(ben)作可能(neng)會讓你感(gan)(gan)到有些(xie)枯燥和(he)挫折感(gan)(gan),還不(bu)如趁早轉(zhuan)投他家吧(ba)。
硬(ying)件(jian) 最(zui)低配置(zhi) 推薦配置(zhi)
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內存: 4 GB 8 GB
顯卡: Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系(xi)統 Windows 7 Windows 7
IGN 8.9
優點:
+極其豐富的自定義選項
+挑戰性與滿足感并重(zhong)
+杰出的視(shi)覺(jue)表現
缺點:
-少量的bug
-賽(sai)車種類上有小疏漏
評分:8.9非常好
有(you)深度(du)(du)有(you)難(nan)度(du)(du)但(dan)是總體(ti)對(dui)玩家(jia)比(bi)較友好(hao),《賽車計(ji)劃》就(jiu)是真正競速該有(you)的樣子。
總評:
《賽車計(ji)劃》視覺(jue)(jue)表(biao)(biao)現棒,聲音(yin)表(biao)(biao)現贊,玩上去感(gan)覺(jue)(jue)更是沒的說。比賽過(guo)程既需要有策略性也需要狠勁(jing)。天氣效果(guo)出(chu)色(se),內容非常(chang)豐(feng)富。這就(jiu)是真正(zheng)競速該有的樣(yang)子。
Playmoments 9.3/10
Gamereactor 9/10
Spaziogames 9/10
Games.it 9.5/10
Netzwelt 9.2/10
Hobbyconsolas 93/100
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